An angel informs you of the situation below (i.e., a world of pain and suffering) and you are allowed to survey the countryside at your whim. When you first step into the game, you are presented with the familiar structure of a world map beneath a floating palace. All that needs to be known is God once kicked Satan’s ass long ago, but his power grew and he’s challenging the lord again to some bullshit at the expense of the mortal plane of existence. It is unknown whether this setting is placed before or after the first game, or even if it takes place in an alternate universe. His main generals each take on one of the Seven Deadly Sins, with each sin playing off of the faults of towns across the land and causing royal chaos. The story is essentially the same as the original, where God/The Master fights against Satan/Tanzra and his army of underworld minions. It’s not to say that this is a bad game, however, it is what Return of the Jedi is to Empire Strikes Back: a sequel that is fine in its own right, but misses much of the magic that made its predecessor so mirthful. What it turned out to be was a considerable departure from the style of the first in more ways than one, and not often for the better. The highly-anticipated sequel to ActRaiser appeared at first glance to deliver a fantastic combination of familiar elements and new designs.
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